Hotkeys:
Q - Save
Space - Drop Ball
Arrow Keys/WASD/the menu - Move
B - Boxify
R - Roll
V - Stop Revolutions Wheel
J - Bounce
Shift (hold) - Highlight Certain Upgrades
E - Energize
T - Transfer
H - Strike
P - Annihilate
U - Condense
O - Package
Game by: Yes7933 (what?? no way!!)
Original Game by: meowfest and Yes7933
break_infinity.js used for big number!!
Music "remixed" from here (remix by me shocker)
Changelog found here
Version: 1.5
Endgame: Layer+++ purchased
Join our discord server for bug reporting, help and suggestions
Ball Compaction Start: 10 Balls
Digit Precision: 3 Places
Number Notation: Scientific
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Ball Value
Increases base gain by +125%. Every twenty purchases gives a +2x boost to base gain.
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XP Gain
Increases XP gain by +125%. Every 25 purchases gives a +2x boost to XP gain.
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Point Self-Synergy
Points boost themselves. Each purchase after the first one boosts this upgrade by +1.15x.
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Button Cooldown
The drop ball button will recharge 25% faster.
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Level-XP Synergy
Levels boost XP gain. Each purchase after the first one boosts the effect of this upgrade by +1.15x.
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Use WASD to move!
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Boxify
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Red Box Value
Multiplies the value of the red boxes by +100% per upgrade.
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Orange Box Value
Multiplies the value of the orange boxes by +100% per upgrade.
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Yellow Box Value
Multiplies the value of the yellow boxes by +100% per upgrade.
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Green Box Value
Multiplies the value of the green box by +100% per upgrade.
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Ball Value II
Increases base value by +150%.
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XP Value II
Increases XP gain by +150%.
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Special Pegs I
Adds 1 to special peg gain. When upgrade is maxed out, you get x2 special peg chance.
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BP-Box Synergy
BP boosts all box multipliers. Each purchase after the first one boosts the effect of this upgrade by 2.5%.
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BP-RP Synergy
BoxPoints lowers the RollPoint requirement.
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RP-Box Synergy
RollPoints boost box value.
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UP I
Multiply Ultra Peg gain by x1.25.
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Strike Boost II
BP lowers the Strike requirement.
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Red Value II
Multiplies the value of the red boxes by x1.25 per upgrade.
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Orange Value II
Multiplies the value of the orange boxes by x1.25 per upgrade.
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Yellow Value II
Multiplies the value of the yellow boxes by x1.25 per upgrade.
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Green Value II
Multiplies the value of the green boxes by x1.25 per upgrade.
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Ball Value IV
Multiplies BallPoint gain by x1.15.
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XP Value IV
Multiplies XP gain by x1.2.
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Special Pegs III
Multiplies Special Peg gain by x1.15. When this upgrade is maxed, get +4% special peg chance.
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SP-UP Synergy II
Special Peg gain affects Ultra Peg gain at a very reduced rate. After 1 upgrade boost this effect by +5%.
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PP-Strike Synergy
Packaged Points reduce Strike reqirement.
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BP Gain
Multiplies BP gain by 2.
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XP Gain III
Multiplies XP gain by 2.
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Ball Value III
Multiples ball value by 2.
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Red Box Value II
Multiplies the value of the red boxes by 2.
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Orange Box Value II
Multiplies the value of the orange boxes by 2.
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Yellow Box Value II
Multiplies the value of the yellow boxes by 2.
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Green Box Value II
Multiplies the value of the green box by 2.
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Rotation Boost II
Multiplies rotation gain by 2.
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Revolutions Boost
Multiplies revolution gain by 2.
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More Balls
Adds an extra ball. After 10 (can be changed in settings) ball compaction occurs (to reduce lag).
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Drop Automation
Automatically drops the ball if on the plinko screen and unlocking offline time. Starting at 5s, each level after 1 reduces the cooldown by 0.5s.
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Keep I
Keep 25% (rounded down) of plinko upgrades on boxify.
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Keep II
Keep another 25% (rounded down) of plinko upgrades on boxify and 25% on roll.
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Automation I
Plinko upgrades are now automatically bought (without spending).
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RP Gain
Lower the Roll requirement based on itself.
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Box Synergy II
Box Synergy's effect is boosted by box multipliers.
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Rotation Boost III
Boost rotation gain based on Energy.
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Revolutions Boost II
Negative terminals boost to Revolutions is boosted.
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More Balls III
Gain another ball.
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Strike Boost
Lower the Strike requirement by 2 levels.
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Roll
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Rotated BallPoints
Rotations boost BallPoints gain.
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Rotated XP
Rotations boost XP gain.
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Rotated BP
Rotations boost BoxPoint gain.
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Uncapped I
The caps for 'Point Synergy' and 'Level-XP Synergy' are increased by 10.
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Rotation Speed
Rotation gain is boosted by +100%.
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QoL+
Adds a couple of new QoL upgrades.
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Boxify+
Adds a couple of new Boxify upgrades.
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Rotated Rotations
Rotations boost... themselves.
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Roll+
Adds a new feature!
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IRev I
Lower IRev requirement based on Batteries.
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Energy I
Energy gain is boosted based on Rotations.
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Strike Boost III
Lower Strike requirement based on Revolutions.
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Revolutions Building
Streak:
Boost:
Revolutions Effects
Special Pegs+
Unlock 3 Special Peg upgrades!
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Special Pegs II
+x1.25 Special Peg gain. x3 SP every 10 purchases.
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BP II
+50% BP gain. x2 BP every five purchases.
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Rotations I
x2.5 Rotation gain. x5 Rotations every five purchases.
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More Balls II
More Balls I but part 2... Im not describing what it does again. Read it there.
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Bounce
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Bounce Upgrade Selector
Progression
QoL
Jump
Synergy
Other
Nothing Selected...
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Click on the boxes above to show a upgrade in the viewer. This lets you view what it does and lets you purchase it. Hold shift to view which upgrades you have already purchased in the selector. Bounce upgrades have a special property where the price increases based on the amount of upgrades bought in that row. Since the choices you make on which upgrades to buy and what order can be very bad, there is a respec button below to reset those upgrades. This will force a bounce reset and refund all upgrades. Have fun! :3
-- Energy --
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Nothing Selected...
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