Hotkeys:

Q - Save
Space - Drop Ball
Arrow Keys/WASD/the menu - Move
B - Boxify
R - Roll
V - Stop Revolutions Wheel
J - Bounce
Shift (hold) - Highlight Certain Upgrades
E - Energize
T - Transfer
H - Strike
P - Annihilate
U - Condense
O - Package

Game by: Yes7933 (what?? no way!!)
Original Game by: meowfest and Yes7933
break_infinity.js used for big number!!
Music "remixed" from here (remix by me shocker)
Changelog found here

Version: 1.5

Endgame: Layer+++ purchased

Join our discord server for bug reporting, help and suggestions

Ball Compaction Start: 10 Balls

Digit Precision: 3 Places

Number Notation: Scientific

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Plinko Upgrades

Ball Value

Increases base gain by +125%. Every twenty purchases gives a +2x boost to base gain.

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XP Gain

Increases XP gain by +125%. Every 25 purchases gives a +2x boost to XP gain.

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Point Self-Synergy

Points boost themselves. Each purchase after the first one boosts this upgrade by +1.15x.

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Button Cooldown

The drop ball button will recharge 25% faster.

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Level-XP Synergy

Levels boost XP gain. Each purchase after the first one boosts the effect of this upgrade by +1.15x.

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Use WASD to move!

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Log
> Welcome!

Boxify

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Boxify Upgrades

Red Box Value

Multiplies the value of the red boxes by +100% per upgrade.

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Orange Box Value

Multiplies the value of the orange boxes by +100% per upgrade.

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Yellow Box Value

Multiplies the value of the yellow boxes by +100% per upgrade.

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Green Box Value

Multiplies the value of the green box by +100% per upgrade.

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Ball Value II

Increases base value by +150%.

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XP Value II

Increases XP gain by +150%.

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Special Pegs I

Adds 1 to special peg gain. When upgrade is maxed out, you get x2 special peg chance.

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BP-Box Synergy

BP boosts all box multipliers. Each purchase after the first one boosts the effect of this upgrade by 2.5%.

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BP-RP Synergy

BoxPoints lowers the RollPoint requirement.

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RP-Box Synergy

RollPoints boost box value.

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UP I

Multiply Ultra Peg gain by x1.25.

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Strike Boost II

BP lowers the Strike requirement.

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Packaging

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Packaged Points Upgrades

Red Value II

Multiplies the value of the red boxes by x1.25 per upgrade.

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Orange Value II

Multiplies the value of the orange boxes by x1.25 per upgrade.

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Yellow Value II

Multiplies the value of the yellow boxes by x1.25 per upgrade.

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Green Value II

Multiplies the value of the green boxes by x1.25 per upgrade.

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Ball Value IV

Multiplies BallPoint gain by x1.15.

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XP Value IV

Multiplies XP gain by x1.2.

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Special Pegs III

Multiplies Special Peg gain by x1.15. When this upgrade is maxed, get +4% special peg chance.

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SP-UP Synergy II

Special Peg gain affects Ultra Peg gain at a very reduced rate. After 1 upgrade boost this effect by +5%.

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PP-Strike Synergy

Packaged Points reduce Strike reqirement.

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Special Peg Upgrades

BP Gain

Multiplies BP gain by 2.

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XP Gain III

Multiplies XP gain by 2.

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Ball Value III

Multiples ball value by 2.

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Red Box Value II

Multiplies the value of the red boxes by 2.

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Orange Box Value II

Multiplies the value of the orange boxes by 2.

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Yellow Box Value II

Multiplies the value of the yellow boxes by 2.

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Green Box Value II

Multiplies the value of the green box by 2.

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Rotation Boost II

Multiplies rotation gain by 2.

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Revolutions Boost

Multiplies revolution gain by 2.

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More Balls

Adds an extra ball. After 10 (can be changed in settings) ball compaction occurs (to reduce lag).

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Quality of Life Upgrades

Drop Automation

Automatically drops the ball if on the plinko screen and unlocking offline time. Starting at 5s, each level after 1 reduces the cooldown by 0.5s.

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Keep I

Keep 25% (rounded down) of plinko upgrades on boxify.

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Keep II

Keep another 25% (rounded down) of plinko upgrades on boxify and 25% on roll.

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Automation I

Plinko upgrades are now automatically bought (without spending).

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Condense

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Ultra Peg Upgrades

RP Gain

Lower the Roll requirement based on itself.

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Box Synergy II

Box Synergy's effect is boosted by box multipliers.

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Rotation Boost III

Boost rotation gain based on Energy.

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Revolutions Boost II

Negative terminals boost to Revolutions is boosted.

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More Balls III

Gain another ball.

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Strike Boost

Lower the Strike requirement by 2 levels.

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Roll

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Roll Upgrades

Rotated BallPoints

Rotations boost BallPoints gain.

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Rotated XP

Rotations boost XP gain.

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Rotated BP

Rotations boost BoxPoint gain.

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Uncapped I

The caps for 'Point Synergy' and 'Level-XP Synergy' are increased by 10.

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Rotation Speed

Rotation gain is boosted by +100%.

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QoL+

Adds a couple of new QoL upgrades.

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Boxify+

Adds a couple of new Boxify upgrades.

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Rotated Rotations

Rotations boost... themselves.

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Roll+

Adds a new feature!

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IRev I

Lower IRev requirement based on Batteries.

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Energy I

Energy gain is boosted based on Rotations.

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Strike Boost III

Lower Strike requirement based on Revolutions.

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Revolutions Building

Streak:
Boost:

Press stop when the blue line is in the yellow area and earn revolutions! You gain more revolutions based on your streak. At 50 revolutions roll no longer resets QoL upgrades.

Revolutions Effects

Revolution Upgrades

Special Pegs+

Unlock 3 Special Peg upgrades!

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Special Pegs II

+x1.25 Special Peg gain. x3 SP every 10 purchases.

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BP II

+50% BP gain. x2 BP every five purchases.

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Rotations I

x2.5 Rotation gain. x5 Rotations every five purchases.

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More Balls II

More Balls I but part 2... Im not describing what it does again. Read it there.

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Bounce

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Bounce Upgrade Selector

Progression

QoL

Jump

Synergy

Other

Bounce Upgrade Viewer

Nothing Selected...

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Click on the boxes above to show a upgrade in the viewer. This lets you view what it does and lets you purchase it. Hold shift to view which upgrades you have already purchased in the selector. Bounce upgrades have a special property where the price increases based on the amount of upgrades bought in that row. Since the choices you make on which upgrades to buy and what order can be very bad, there is a respec button below to reset those upgrades. This will force a bounce reset and refund all upgrades. Have fun! :3

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-- Energy --

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Select one of these and head back to the viewer. Everytime an upgrade is bought all other upgrades have their price increased.
No challenges are selected. Select one and start it to apply it's debuffs. Finishing a challenge gives rewards to help you progress. All challenges force a bounce reset (only QoL is kept) with no reward unless specified. If you are stuck in a challenge just press the button below.
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Positive Negative Welcome to Transfer! From now on, Bouncing gives you 1 Battery, and that Battery combined with your Electricity amount boosts various currencies in the game! The catch is that you can only boost one chunk of currencies or the other. These chunks are the "Positive" and "Negative" side. With the slider, you can change the effect but go on one side and the other gets nerfed! The further it is on one side the heaver the buff/nerf is. Have fun!!11!11 (also batteries store energy on bounce btw) (also new challenges after 10 batteries)
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1 Hit ~ Keep QoL/QoL-Bounce Upgrades on bounce and respec. Unlock Roll automation.
2 Hits ~ Keep Challenge completions on Strike.
3 Hits ~ Jump and Battery gain is boosted by hits (capped at 100).
4 Hits ~ Keep one row of Bounce Upgrades per hit starting at 4 and ending at 8.
5 Hits ~ Change QoL 1's effect to 100% per second. Milestone 3 affects revolutions.
6 Hits ~ Keep Revolutions content on Bounce.
7 Hits ~ Boost the effect of tasks based on batteries. Keep bateries on strike.
8 Hits ~ Levels boost XP starting at Level 150.
9 Hits ~ Lower post-200 Level scaling based on XP.
10 Hits ~ Keep Point/Boxify/Special Pegs/Roll upgrades on Bounce.
11 Hits ~ Gain 1 revolutions effect selector starting at 11 Hits and ending at 16 Hits. Gain 2 new revolution effects.
12 Hits ~ Electricity is set to 1 on strike reset.
13 Hits ~ Positive terminal boosts special peg chance (capped at 20%)
14 Hits ~ Negative terminal boosts task speed
15 Hits ~ Unlock Annihilation.
16 Hits ~ Special Peg content is kept on all previous resets.
17 Hits ~ Lower Annihilation requirement based on Strike requirement.
18 Hits ~ Gain 1% of Energy per second.
19 Hits ~ Boost BallPoint gain based on total particles.
20 Hits ~ You can bulk complete Challenges
21 Hits ~ Get a hug. :3
22 Hits ~ Increase Milestone 18 to 100%.
23 Hits ~ Lower Strike requirement based on Annihlation requirement.
24 Hits ~ Energy resets nothing except rotations.
25 Hits ~ Reduce "Revolving Hell" requirement by x0.4.
26 Hits ~ Milestone 21's effect is better.
27 Hits ~ Gain 1% of Electricty per second.
28 Hits ~ Boost Milestone 21's effect based on BallPoints.
29 Hits ~ Boost Milestone 21's effect based on XP.
30 Hits ~ TBD (endgame)
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Row 3
Row 4
Row 5
Row 6
Particle Tree Viewer

Nothing Selected...

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